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If we're being completely honest, this entire list could have been made up entirely of Sekiro: Shadows Die Twice bosses, such was the quality of FromSoftware's epic encounters. I mean, Lady Butterfly was a truly excellent fight, as was the incredible duel with the Great Shinobi Owl.
Jesse Faden's macabre mirror image, esseJ is Control's most interesting boss, the altered manifestation of the game's protagonist as found in a bizarre reverse mirror world. Unlike Mr. Tomassi, Mold-1, and the other optional boss encounters tucked away in the Oldest House, fighting esseJ takes place over multiple phases, and as you're essentially battling yourself, it's an evenly matched bout.
pon encountering rogue Jedi Taron Malicos in Star Wars Jedi: Fallen Order, you're in for a rude awakening. Practically everything you'll have learned up to this point gets Force-pushed out of the window, leaving you to figure out exactly how to combat the dual lightsaber-wielding bastard.
A formidable boss that, like all great bosses, sits upon a throne, entirely satisfied with himself while surveying the lowly insects who've come to challenge him. Urizen is the big bad who presides over Devil May Cry 5 for its entirety, that is unless you're good enough to defeat him during the game's prologue, which is entirely possible, though not easy.
While there are a couple of specific boss fights against the trenchcoated Tyrant (also known as Mr. X) littered throughout Resident Evil 2, they probably aren’t some of the best of the year. However, the genius of Mr. X in the remake is the way he turns the entire game into one, constant boss fight of sorts. It feels like he can turn up anywhere in the Raccoon Police Station, at any time (and he often does), the sound of his size 20 boots from an adjacent room leading to your best laid plans going awry very quickly.
Over the weekend, the Gears 5 Versus Technical Test took place, and in it was a range of accessibility features to ensure all gamers can enjoy a spot of intense cover shooter action.
As highlighted by AbleGamers' Craig Kaufman in the tweet below (via VideoGamer), Gears 5 features an options menu bursting with things to toggle, including the ability to enlarge subtitles, turn on a colour blind mode, access text to speech or speech to text, or have button tapping events involve holding down the button instead.
Camera shake can be turned off, analogue sticks can be swapped, and there's also the option to use a single stick for movement. It's great to see that The Coalition has gone to such lengths to offer so many accessibility options in Gears 5, as well as support for Microsoft's Adaptive Controller.
Gears 5 will be heading to Xbox One and Windows PC on 10th September (unless you grab the Ultimate Edition for four-day early access), while a second Versus Technical Test session will be getting underway on 26th July. Check out a couple of new dev diaries below to find out more.
Infinity Ward has released a new video for Call of Duty: Modern Warfare showcasing the new Gunfight mode, which will be heading to the game when it releases later this year.
The gameplay footage is taken from last weeks live stream, which initially revealed the new mode to fans giving them a little taste of what's to come. The footage this time around removes the face cams and commentary from the live stream so that it's just pure gameplay for all to enjoy.
You can check out the Gunfight video below for Call of Duty: Modern Warfare, which will be heading to PlayStation 4, Xbox One and OC on 25th October.
CHECK THE GAME TRAILER IN THE SECTION
E3 has now come and gone, and with Microsoft ending its media briefing by revealing the first in-game cutscene that will serve as the opening to Halo: Infinite, boy, does it give us all sorts of hints and clues as to what we can expect to see in the game when it releases next year. Here are some of those teasers to look forward to in Master Chief’s long-awaited return.
The immediate thing that we all have to recognise is that Chief is back in a somewhat familiar looking armour, but hold your horses! This isn’t exactly an old armour per se, it’s technically something new, but it has a lot of throwbacks to all manner of past armours sported by our favourite Spartan. How do we know it’s new? Well, when Chief’s armour starts rebooting thanks to Echo 216 (the mysterious new pilot who we’ll chat more about later) we see all sorts of information pop up in the bios. One of the key things to take away from the boot up is that the new armour was built in 2559, a year after the events of Halo 5: Guardians. On top of that, the bios also show that Doctor Catherine Halsey modified the armour two years later in 2561.
Now as for the armour itself, this actually features all kinds of references to different armours from not just the games, but from the live-action and animated films too. The first notable new addition to the armour is the number 117 plastered onto the chest plate, this is actually taken straight from the Halo Legends animated short ‘The Package’ and the live-action film ‘Halo: Forward Unto Dawn’. The majority of the armour and the helmet design, however, is mostly cherry-picked from Halo 3, but the overall bulkiness of it is actually lifted from Halo 4 and 5, so there are some hints of the designs feature in previous Halo titles developed by 343. All in all, despite being very familiar, this is actually a completely new set of Mjolnir armour.
I Love Bees
Now going back to that bootup bios in Chief’s armour, there’s actually a bunch of interesting tidbits to take away from this. As the system cycles through all its armour checks and what not, we quickly see the acronym SPDR rush by, which stands for System Peril Distributed Reflex, which originally came from the popular Halo 2 ARG Marketing Campaign ‘I Love Bees’. In the wider lore of the Halo universe, the SPDR system is actually something that’s used to repair damaged AIs that are too damaged to repair themselves or are suffering from rampancy, which is basically when an AI goes crazy.
With that bit of context thrown in, we can now take away from this that Chief’s new armour is actually built to repair AIs that might go rampant. You know, like Cortana did in Halo 4 and 5, which kind of transformed the translucent blue AI lady into a malevolent big bad. In all probability, we’ll have to fight her in Halo Infinite, and maybe Chief’s armour isn’t just tailored to confront any old standard AI, but something far more formidable?
Chief's New AI Chip is a Weapon Containment Unit
After Chief’s armour is all booted up, he then goes to look at an AI chip that he had gripped in his hand. Now when you freeze this shot, flip it around, and enhance it you’ll be able to make out the serial number which is CTN 0453-0. If you’re already a hardcore Halo fan, then this will immediately start ringing some bells. For those of you who aren’t, this new chip is essentially one iteration higher then Cortana’s old chip, which was CTN 0452-9. Slowly the pieces are starting to come together. Now we know that this new chip has been designed with Cortana in mind, and also know that the Chief’s suit is designed to repair damaged AI. But how in the world is Chief going to capture her?
Well, when he inserts the chip into his suit, the bios pops up saying ‘Weapon Containment Device Inserted’, so this chip isn’t just the standard usual AI chip, it looks as though this is something designed to perhaps capture Cortana, so that Chief can put her into his new system and let the SPDR try and fix her.
But enough about the Chief. There’s so much more to this new trailer then John and Cortana. One of those things is the new pilot that we’re introduced to, Echo 216. Unfortunately, we don’t have an official name for him as yet, barring his call sign. All we know is that he’s a UNSC soldier and a father. Thankfully, the good folks over at 343 Industries posted a blog post shortly after the trailer was released, which shared some more information about what we can expect to see from him in the campaign.
Although Halo Infinite will focus on the Master Chief, unlike Halo 5: Guardians which mainly focused on Spartan Locke and Fireteam Osiris, players can still expect to come across various new characters just like Echo 216, who we were introduced to in the new trailer. The blog post on Halo Waypoint explains that there will be a few new important characters that we’ll meet that play key roles in Halo Infinite’s narrative. So, much like Sergeant Johnson, Miranda Keyes and the Arbiter from the original Halo trilogy, we can expect to see some newer faces filling in those roles. Hopefully, we’ll also see the Arbiter making a return, and having a more prominent place in the story too.
Now onto the next juicy part of the new trailer. The destroyed Halo ring. Ever since the Slipspace engine demo from last year’s E3, players have been speculating that this new ring is actually Installation 07, also known as Zeta Halo. One of the original seven existing Halo rings and one of the only surviving installations from the original twelve. During the Forerunner-Flood war, this ring was stolen by 032 Mendicant Bias, a Forerunner AI that went rampant much like Cortana. After Mendicant Bias was defeated, the Forerunners sent this ring through a portal with the (presumably) Flood-infected Forerunners. It was then activated to eradicate all sentient life in the galaxy with the other six installations in order to contain the Flood. Since then the ring has been floating idly in space.
In the first Halo Infinite announcement trailer, this ring was teased through a handheld radio that was playing a morse code, which roughly translated to ‘SOS ZETA HALO GRD’. But, in this new trailer, if you look carefully at the radar on the dashboard of the pelican when Echo 216 attempts to make contact with the friendly signal, and do a cheeky zoom in, you’ll see (albeit slightly blurry) that the text says ‘Local Ref Zeta’. It looks like we now have a location for where Halo Infinite could take place.
Zeta Halo’s Destruction
There are multiple Halo channels out there that are currently positing all sorts of speculative theories into how Zeta Halo could’ve been destroyed. Some believe that the UNSC Infinity may have set a course straight for the ring to destroy it in order to prevent another force from being able to use it. Alternatively, Cortana might have used a Guardian from Halo 5 in order to stop the UNSC from getting their hands on it to possibly put an end to her insane plan. There’s a lot of differing theories, but sadly the trailer doesn’t offer any glimpses of what could be the culprit.
However, towards the end of the Infinite E3 trailer, we see Chief walking towards the centre of a Halo control room, which is near enough a 1:1 replica of the control room scene from Halo: Combat Evolved. While performing his super-dramatic stroll we can also see a hologram of Zeta Halo being destroyed. And when you slow it down you can make out that there are two different impact points. One initial impact towards the left then another big one, which actually shatters the ring more to the centre of it. Whatever happened, Zeta Halo’s destruction wasn’t brought about by a singular cause, but rather multiple. We’re gonna have to wait a little longer, unfortunately, to find out what exactly caused it, though.
Halo Infinite is coming to Xbox One and Project Scarlett in 2020.
eck13 and Focus Home Interactive have a released a 9-minute gameplay demo of The Surge 2 featuring commentary from Deck13's Head of Game Design Adam Hetenyi.
The new gameplay demo gives fans a glimpse at Jericho City and also gives a broad overview of the various missions, characters, enemies, and weapons that will be in the game. On top of that, Hetenyi also gives a demonstration of the new directional blocking, which will be one of the new skills that players can utilise.
Gameplay in the trailer
It looks as though two new trailers for Apex Legends Season 2 have been leaked revealing that there will be a massive map change heading to the game when the season kicks off in July.
The first trailer is a cinematic one detailing the events that have led to the massive map change and teasing that an unknown hacker, who perhaps could a new hero, is the cause of the Repulsors collapsing. After the destruction of the Repulsor towers, the Leviathans and dragons begin to make their way to Kings Canyon.
The second trailer that was leaked actually showcased some gameplay of both the new map and the upcoming hero Wattson. A lot of the map's landscape has been changed after the collapse of the Repulsor towers and players can expect to see new buildings around the map along with the dragons and even the occasional Leviathan stomping around.
On top of that, the second trailer also highlights some of the new content that players will be able to get their hands on with the new battle pass. When Season 2 kicks off there'll be some new skins, skydive emotes, a new weapon, and ranked leagues for players to hop into.
You can check out both trailers right here on Reddit for Apex Legends Season 2, which will be kicking off on 2nd July on PlayStation 4, Xbox One and PC.