Merchandise Available Now!
Announced during the E3 2019 Nintendo Direct broadcast, Resident Evil 5 and Resident Evil 6 are both dropping on the Switch eShop on 29th October. Previously pencilled in for a 'Fall' release, the date has been confirmed by the official Resident Evil Twitter account. Both games will be available digitally for $29.99, although there's no word on a physical release - at least not for those two games - although there is a welcome surprise for Resident Evil 4 fans.
As you can see, Capcom is up to its usual shenanigans regarding boxed compilations only coming with one game on the cart, but many fans will be pleased to be able to get RE4 in physical form. This bundle will be available on the same day for $59.99.
Though it's very nice to have RE5 and RE6 in a 'completionist' sense, they fall somewhat short of the 'co-op classics' the tweet above bills them as. To be fair, we remember having a good time with Resident Evil 5 in co-op, although having a partner along for the ride certainly diffuses a lot of the tension created by a horde of vicious flesh-eaters. This writer never got around to playing RE6, probably for the best by all accounts.
Nevertheless, these two entries will mean that Switch only needs Resident Evil 2, RE3 and a non-cloud, non-Japan-exclusive version of RE7 to have every one of the mainline games. We're champing at the bit to see the recent REmake 2 on Switch, although knowing Capcom they'll keep us waiting or give Code: Veronica a dust down before we see that particular treat on Nintendo's platform.
UK chart data is now in for the week ending 29th June, revealing that Super Mario Maker 2 has created its very own course straight to number one.
The game has actually become Nintendo's biggest launch of the year so far in the country, outperforming the debut of New Super Mario Bros. U Deluxe earlier in the year. It's a pretty impressive week for Nintendo all round, as Mario Kart 8 Deluxe, Super Smash Bros. Ultimate, and The Legend of Zelda: Breath of the Wild (just missing out on the top ten in 11th) all saw sales increases from last week.
Mario's latest adventure also managed to outsell a couple of new entries on other platforms, beating both F1 2019 and Judgment to the top.
Avengers: Endgame may have come and gone, but Marvel Ultimate Alliance 3: The Black Order is something to keep Marvel fans occupied until the next MCU film comes along (although considering the frequency of the films, there's probably a couple scheduled for release before 19th July anyway). The sequel to - you guessed it - Marvel Ultimate Alliance 2, this is a Nintendo-published exclusive and we're jazzed to see the action roleplaying series come to Switch courtesy of Team Ninja.
Developer Team Ninja and publisher Nintendo have dropped a new Marvel Ultimate Alliance 3: The Black Order Nintendo Switch trailer revealing new characters, such as Winter Soldier, Medusa, and Black Bolt. The trailer is, unfortunately, in Japanese, so if you don't speak the language you're going to be pretty lost, but the action is the same nonetheless. It's certainly odd some character reveals are hidden in a trailer many won't see, but given there's not any really prominent unveilings perhaps it's not very surprising.
While everyone knows Winter Solider, many may not know Medusa or Black Bolt. The former is the queen of Inhumans. "She may not have volunteered for the job, but Medusa has spent most of her life as the queen of the Inhumans, standing up for the rights of her race against enemies in her own family and beyond."
Meanwhile, the latter is Medusa's husband and cousin, and also the king of the Inhumans. "If there was ever a strong, silent type, it’s Black Bolt, king of the Inhumans. Exposed to Terrigen mists before birth, he obtained a perilously loud voice that causes massive damage with even a whisper."
Unfortunately, the lengthy gameplay trailer doesn't feature the new characters very much, but it does offer a nice look at the game, though nothing wildly different than what we've seen before.
Marvel Ultimate Alliance 3: The Black Order is poised to release next month on July 19 the Nintendo Switch and the Switch only. And given that Nintendo is publishing the game, it probably won't be coming to other systems.
For more news and media on the game, click here. Meanwhile, for more on the game itself, here's an official pitch:
"The Marvel Ultimate Alliance series returns for the first time in 10 years—with a new action RPG—exclusively on the Nintendo Switch system! Assemble your ultimate team of Marvel Super Heroes from a huge cast including the Avengers, the Guardians of the Galaxy, the X-Men, and more! Team up with friends to prevent galactic devastation at the hands of the mad cosmic tyrant Thanos and his ruthless warmasters, The Black Order."
Switch’s success caught publishers off guard, and it seems portfolios are being raided to keep the steady stream of ports a-coming. Titan Quest – a revamp of the twelve-year-old hack-and-slash ARPG – is finally launching on Nintendo’s console following a PS4 and Xbox One release earlier this year. Reception was mixed on those platforms thanks largely to a host of problems including movement lag and loot falling through the floor. Has the extra time been used to polish a rough nugget into a portable jewel?
Well, kinda. We saw none of the game-breaking bugs reported with the other versions, although graphical glitches still abound. Environment textures load slowly, sporadically exposing grey level geometry. In misty areas one of our magical moves turned the fog’s bounding box completely white for several seconds. More seriously, our controls momentarily froze on several occasions and we experienced a number of crashes.Hardly plain sailing, then. However, passing a rebirth fountain saves your progress and there are periodic auto-saves, plus a manual option via the pause menu, so we didn’t lose much progress. Considering the sheer amount of game, we’d say the Switch edition is both functional and enjoyable in its current form. There’s plenty of room for improvement, but Titan Quest on Switch isn’t an embarrassment at launch.
Your quest encompasses a globe-trotting hunt, from Greece to Egypt, through Asia and beyond. You’ll guide your warrior with the left stick through all manner of ancient cities and territories, despatching vile monsters and completing quests (mostly achieved through the dispatch of said monsters). The camera is fixed, although the right stick zooms in.
Your character auto-runs at enemies in range when you hit an attack button (‘X’ or ‘Y’). Keep tapping and they’ll run to the next and the next, with no further input necessary. Holding down the button brings up a directional cone, enabling you to redirect your target, but we’d have preferred a button to cycle through opponents. Much of your success relies on selectively aggroing enemies and drawing them away from the pack, which gets complicated when your character randomly targets a beastie in the distance and runs away from the group you’re fighting. Character creation is as simple as choosing a name and gender; customisation comes from the gear you equip and your chosen Mastery, a branch of skills unlocked from nine possibilities. These function as classes and provide elemental moves and powers. You can choose a pure branch or combine two – we took a melee/caster route by combining ‘Warfare’ and ‘Dream’. Other Masteries better suit high dexterity users with bows or staffs.
Our playstyle consisted of lining up a bunch of enemies before casting a psychic death wave – which consumes Energy – and getting stuck in with a frosted pickaxe while the spell recharged. Pummelling the attack button reactivated our dormant Pokémon Go-related RSI, but the tactic was effective. Keeping an eye on your health meter is essential, as is having a large supply of health and energy potions to chug by tapping ‘L’ and ‘R’ respectively.
Later in the game, you encounter mystics who enable you to re-spec within your chosen branch(es). The original Immortal Throne expansion (which introduced the ‘Dream’ Mastery and other tweaks) is integrated here, although the Ragnarök expansion is missing. It’s apparently still coming to consoles – certain exclusive items and the Runes Mastery are currently visible, though inaccessible. Performance-wise, this port isn’t going to top the tables over at Digital Foundry, but it’s never less than playable. There are drops and dips, and you’ll certainly notice the framerate jump in enclosed spaces. As you roam the map compulsively wiping away the fog of war, you’ll see trees and terrain pop-in. Visually, some nice textures can’t hide the 12-year-old level geometry beneath, but a day/night cycle provides variety. There are some decent shadow effects and the water looks pleasant. Handheld mode softens the image significantly and screen text is a tad small, but that won’t prevent you playing on the bus.
Although online and local multiplayer options were unavailable to test, we did manage to try the vertical split screen mode by creating a second character. Two players are able to operate independently in entirely different in-game locations, though with predictable effects on framerate. Lacking access to the fast-travel network, the level 1 noob was stuck in the starter village, so our level 25 Harbinger teleported back from Egypt for some jolly cooperation. It’s a novel and unexpected extra, but not something we see people committing to for an entire quest.
Which brings us to the grind. Titan Quest has loads of content – around 50 hours depending on your skill and inclination for side quests – and you’ll need to battle every enemy you come across to be strong enough to take on later foes. Provided you don’t just beeline past enemies, you’re rarely forced to revisit an area (creatures respawn only when you quit the game). It’s fun, but hack-and-slash by its nature involves plenty of mechanical repetition, and the linearity of the game makes multiple playthroughs (and therefore exploration of different classes) unlikely for all but genre devotees.